Final Fantasy XII aka FFXII is back in store shelves again. This time by way of the Switch port of the international edition of the classic game. It was pretty divisive then, and it still is now, but now those that weren’t a fan of features like the gambit system them can give it another try with some modern conveniences. What will make your time in Ivalice easier is knowing what the best FFXII jobs are so that way you can ensure your party has the best combo of jobs possible.
Let’s break down the best FFXII jobs starting with the last entry on our list.
As cool as samurai classes usually are, the Bushi job feels surprisingly underwhelming in Final Fantasy XII: The Zodiac Age. It’s not that it’s awful, mind you, it’s just a class that doesn’t seem to bring anything particularly useful to the table, especially when compared to the other melee classes in the game, and thus why it ranks last on our list of the best FFXII jobs.
Having access to the Genji licenses is nice, but ultimately, the Bushi job is meant to be paired with other jobs for utility, and it isn’t all that impressive on its own. That said, while you’ll never see insane damage numbers from Bushi as compared to some other jobs, it is good at chaining combos.
11. Time Battlemage
In theory, the Time Battlemage should be one of the most impressive classes in Final Fantasy XII.
Early on in the game, it can prove to be rather useful, as spells like Slow and Immobilize can help to debilitate tougher monsters and hunt marks like Nidhogg. However, it ceases to be quite as useful once you start filling out your party and get a White Mage on your side which ranks higher on our list of the best FFXII jobs.
Not to mention the fact that the Time Battlemage has very low survivability and damage output. Once your other characters and jobs are decently leveled, the Time Battlemage will start to feel less useful.
10. Red Battlemage
Again, the Red Battlemage isn’t a bad class by any stretch of the imagination; it just doesn’t bring a lot to the table either.
For a magic-based class, though, the Red Battlemage is probably the toughest mage job you’ll find in Final Fantasy XII, thanks to their ability to use shields and block or parry attacks. This makes them a little more useful in battle, especially once you gain access to both healing and offensive spells.
The Red Battlemage is a nice varied class that will fit in most party compositions in FFXII; it just doesn’t excel at anything in particular.
It doesn’t get any more classic than the Knight job. If you want a straightforward FFXII job with nothing more than a sword and shield, the Knight is the way to go.
If you put enough time and investment into the Knight’s license board, you can get a really good damage-dealing class that’s capable of putting out some serious damage numbers especially once you hit the late-game phases.
They’re also good at complementing other classes in your party composition, and their minimal access to healing magic also gives them a fair bit of utility for you to work with.
The Foebreaker is another extremely useful class in Final Fantasy XII, and can definitely push out good damage numbers, just like the Knight.
The main difference is that the Foebreaker has access to incredible break spells like Addle, Expose, and Shear, which are very powerful against most enemies, and can come in handy even in the game’s toughest fights and encounters, making it one of the best FFXII jobs.
The Foebreaker’s damage output might not be as consistent as the Knight, but its utility can’t be overstated.
The Machinist is probably the most iconic job in Final Fantasy XII, thanks to Balthier’s gun-toting swagger.
In terms of DPS, though, it’s not exactly the most impressive job around. The main reason for this is that the gun-type weapons do not scale with your stats, so your damage output is largely dependent on the type of weapon you have equipped. However, the Machinist also gets access to support spells like Slowga and Hastega, and lots of good Item Lore nodes on the License Board.
It’s also one of the more enjoyable jobs to play, and it can form a very powerful combination with the White Mage job to increase your healer’s damage output a little.
The Archer is another great utility job that ranks this highly thanks to its long-range damage, and access to good break spells like Addle and Shear.
With good arrow quivers at your disposal, you can inflict status effects on your enemies from a good range, and can even double up as an emergency healer once you’ve invested enough into the license board.
The only downside to the Archer is that you’ll probably need to invest into the Bazaar to get some better weapons for the job, worth though for one of the best ranged damage jobs in FFXII.
The Monk uses polearms as its primary weapon, and is a pretty nice melee class to play around with.
The nice thing about the Monk job in Final Fantasy XII is that it has access to three Swiftness nodes on the license board, making it a good job to pair with some of the slower ones in the game. Not only that, the Monk is a job where you don’t really have to invest all that much into for it to be decent.
It’s one of the better ‘safe’ jobs to go with for melee characters, and you can’t really go wrong with it. Invest Espers into it, and you’ll have a pretty scary damage dealer on your hands.
If we’re talking about the best ‘heavy’ melee job in Final Fantasy XII, the Uhlan is arguably the best in the game.
Whereas Knights require a fair bit of investment and Espers to be powerful damage dealers, the Uhlan gives you better strength stats and can hit flying enemies at range with no issue. Not only that, Uhlan also has access to some pretty decent black magic spells to help your party hit key weaknesses when needed.
The Shikari is easily the best melee job in Final Fantasy XII for two reasons: access to the three Swiftness nodes on the license board, and access to Genji equipment.
Shikari is an extremely fast job, and is also one of the most versatile ones in the game. Paired with the Foebreaker, and you’ll get a fast character with access to all the useful break spells, or you could pair it with the White Mage, and become a really tanky healer with shields and good HP.
It certainly doesn’t hurt that the Shikari’s more than capable of doing good damage numbers, too. Definitely consider having one in your party.
2. Black Mage
Out of all the jobs available in Final Fantasy XII, the Black Mage is probably the first one in your party that will actually break the damage limit, making it the best FFXII job for dealing damage.
With the right Gambit setups, and if you’re conscientious of targeting weaknesses, your Black Mage can deal an insane amount of damage to enemies once you’ve got the proper equipment. It’s also got access to Swiftness and Ether Lore nodes, along with useful green magic spells.
With all these things at your disposal, the Black Mage will wipe out mobs very easily and quickly. Just remember to protect them.
1. White Mage
Every party composition needs a White Mage, which places this job firmly at the top of our list.
This job’s main role is to keep your party alive, which is pretty much the most important and fundamental thing you need to succeed in any situation. Besides, the White Mage is actually a pretty flexible job that can be paired well with most other jobs as well.
As mentioned before, it’ll do well with Shikari and Machinist, depending on what you want your White Mage’s focus to be.
That’s it for our choices for the best FFXII jobs. Whether you’re playing for the first time or
- Foebreaker. ...
- Machinist. ...
- Archer. ...
- Monk. ...
- Uhlan. ...
- Shikari. ...
- Black Mage. ...
- White Mage. Every party composition needs a White Mage, which places this job firmly at the top of our list.
The Best Job for Vaan
As such, we'd highly recommend Vaan for Bushi, Shikari or Uhlan. Vaan really can do anything, so he'd make a decent Mage but his physical abilities really aren't to be underestimated. Consider giving him a physical class and then giving him a magic-driven job for his second.
Balthier: Recommended Jobs
The second natural class for Balthier. Physical strength notwithstanding, Balthier can chain together some pretty high-damaging combos, and the Knight is best suited for dealing as much damage as possible while taking some back.
Conclusion: In both narrative quality and unique story, Final Fantasy 13 has the best story by far. Both games share many narrative similarities, however Final Fantasy 12 is a character driven game, you don't play for the story nor is it that compelling.
Final Fantasy XII How Overpowered Can you Get Before Lhusu Mines
The Shikari class is a natural fit for Vaan. Aside from his speed, this class also gives him access to some very powerful daggers and ninja swords even early into the game. Because of this, a Shikari Vaan makes some very nasty early battles easier.
Fran: Recommended Jobs
Fran isn't an exceptionally great bow user, but the Archer class goes well hand-in-hand with Second License jobs. Fran can use an MP-based job to go hand in hand with her accuracy from far, and she is still a decent Archer.
Basch's transition into the Bushi class makes him even deadlier. The Bushi (Samurai) class in the game gives access to Katanas, which are some of the better weapons in the game when it comes to combos. It adds another deadly dimension to the already potent combos of the character.
Penelo: Recommended Jobs
Her high MP suggests that, as a support-type character, she would do well casting Curaga or Curaja on the party, as well as dealing heavy Holy damage against Dark-aligned enemies. Another obvious choice for the MP-inclined Penelo.
Penelo (パンネロ, Pannero) is a 17-year-old (16-year-old in the Japanese version) Hume orphan and Vaan's childhood friend, being the voice of reason to keep him out of trouble. She dreams of being a dancer, and learned martial arts from her older brothers.
Final Fantasy XII's Story Effectively Showcased the Scope of Its World. Speaking of scope, even those who criticize Final Fantasy 12 tend to reserve a little praise for the way that it builds its world. The game's success in this pursuit can largely be attributed to the quality of its environments and side quests.
While players might be able to spam their way through combat in any other Final Fantasy, FFXII always kept players on their feet, constantly thinking. The game's difficulty — and it is at times very challenging — came from having to learn the harsh lessons of its systems.
Fans of traditional as well as modern Square Enix RPGs will find that Final Fantasy XII displays a healthy mix of turn-based and real-time combat: ATB gauges (or cooldowns) from older games make a welcome return, adding an urgency to attack input and party positioning.
It is obtained from the bazaar Crimson Blade set and by stealing from Flowering Cactoid in Trial Mode Stage 3 (rare). Instead of Sap, the Karkata inflicts Confuse to all those it strikes who are not immune. It can be equipped by the Knight, and its license is far away from the Blood Sword license.
Final Fantasy XII Zodiac Age! Overpowered Early: Karkata! 92 ATK
The Flowering Cactoid will use an attack called “1000 Needles” once its HP gets low. This move, if it hits, will instantly kill the targeted character. Use a Phoenix Down to bring that character back to life and continue the attack until you burn through all 755 HP.
For instance, the highest paying career fields for vets were public administration, physicians and surgeons, and aircraft pilots and flight engineers; however, these careers respectively offered only a 17.1 percent, -2.7 percent, and 29.7 percent advantage to veterans.
|City||Annual Salary||Weekly Pay|
- Patrol Officer.
- Executive Assistant.
- Sales Representative.
- Flight Attendant.
- Wind Turbine Technician.
The protagonist of Final Fantasy XII, Vaan is a 17-year-old orphaned street urchin who lost his parents in a plague when he was 12 years old. His only brother, Reks, died two years prior to the start of the game, during the Archadian invasion of Dalmasca.